1st and 2nd Seat Reverse Drury
- A hand with five or more clubs, game force
- A balanced hand of 10+ hcp or more
- A hand with three card support from good 8 hcp or more (can inlude hands with four card support and 7 to 10 hcp)
Opener's first assumption is that the bid shows item number three. Since partner can be as light as 8 hcp and three card support, or perhaps 12 and three hcp, opener first conveys rather or not he has game interest opposite such a hand. If opener would PASS a game try where responder has 11-12 hcp and three card support, opener REBIDS two of his major (there is one exception, if opening bid was 1S and opener has four hearts and a WEAK hand, he rebids 2H). If opener would bid game opposite a 11-12 hcp raise with three cards, he rebids 2D.
The 2D bid shows better than a minimum opening hand (or at least good distribution), but says nothing at all about diamonds. Over 2D, responder rebids 2M only with the trump raise and weak hand (good 8 to 12). This bid is forcing one round, as opener must have extra for his 2D bid. RESPONDER does not jump to 3M over 2D with 11-12 (2M is forcing), as the jump shows a true 2/1 GF and starts slam investigation (using Serious 3NT, so opener can seperate a "good hand" from a "bad hand" for his 2D bid which already showed extras).
There is one special case. With a minimum hand, and 5S and 4+H's, opener rebids 2H instead of 2D with extra values and this pattern he still bids 2D). (This is a simplification of old method that had opener rebidding 2H anytime he held four, but the conventional follow up was too convoluted. Opener with extra values still has time to find 4-4 heart fit. )
Opener's First rebid over 2Clubs
1M-2C-? (see exception for 1S-2C-2H later)
>>> 2D = extra values
>>> 2M = minimim opening, NF
>>> 2OM = if reverse, GF. If non-reverse,4H's, non-forcing minimum
>>> 3♣/3D = second five card suit, GF values -- generally 5 losers since not misiry
>>> 3M = one loser suit, great hand not suited for 2C or 4C/4D opening
>>> Jump major, or 4C/4D = self splinter, broken seven card suit
>>> Broken seven card suit, no singleton or void
>>>2NT = (six spades, four clubs, extra values, no sure this is best)
>>>3NT = 20-21 HCP if playing MisIry and strong 3 suiters open 2C
Full 1st/2nd seat drury scheme
1M-2C-?
---> 2M
---------> pass, to play. Have to pass with 11-12 hcp or bid 2NT
---------> 2NT forcing, stronger than 3NT, Game forcing
---------> Other major, True 2/1 GF, suit
---------> 3C True 2/1 GF,
---------> 3D True 2/1 GF, second suit or values
---------> 3M True 2/1 GF, slam try, can be long support
--------------> 3NT is cue-bid hardest to cue-bid control since slam try already
---------> 3NT any balanced hand with no slam interest
---------> 4S any hand with support and no slam interest
---------> 4C, solid clubs, strong spade support, no control in either red suit
---------> 4D, splinter, no control in hearts
---------> 4H, splinter, no control in diamonds
---> 2D
---------> 2M (8 to 12 hcp, three card support, one round forcen)
---------> 3M true 2/1 GF, true support, slam try in effect
---------> 4M Picture jump, five clubs, four support, no control in other suits
---------> 4D True 2/1 GF, 4+ Support, Splinter, no control in other major,
---------> Jump other major, True 2/1 GF, splinter, no control in D.
---------> new suit or 3C, true game force
---------> 2NT, GF, seek more info. If balanced, 14+
---------> 3NT, balanced 11 to 13, no support
---> 2H (when spade was opened, minimum with 4 hearts.)
---------> Pass, only with 8-10 and four card support
---------> 2S shows 8 to 10 and 3 card support, not 4 card heart support, NF
---------> 3S now shows 11 to 12 and 3 card support
---------> 3H now shows 11 to 12 and 4 card support
---------> 2NT shows true 2/1 GF, no fit for majors,
---------> 3C shows true 2/1 GF and a fit for one of the majors,
-------------> 3D (forced - one exception)
------------------> 3H sets trumps, slam try
------------------> 3S sets trumps, slam try
------------------> 4C picture jump in support of spades (only spade and Club values)
------------------> 4D Picture splinter in support of spades, no heart control
------------------> 4H picture splinter in support of spades, no diamond control
-------------> 4H (pass/correct picture bid,min value, no D control, no C honor
---------> 3D shows true 2/1 GF, and is like 4th suit forcing
------------------> 3H five card suit
------------------> 3S no diamond stopper, 4 hearts only
------------------> 3NT diamond stopper, 4 hearts only
---------> 3NT to play
---------> 4C picture bid in support of hearts, can not show spade splinter
---------> 4H To play
---------> 4S to play
Playing MisIry tranfer, openers jumps (and club raises) immediately over 2C will not occur often, but if they do, they show 5-5 or 6-5 distributional hands and 5 losers common (since no MisIry). Some magic fit slams can be found. The general rule is leap to game in major shows 8-9 hcp and 8 loser hand. Cheapest bid over the reverse shows fit for the suit that a direct raise would use up more space, the next cheapest bid for the second suit, and ask for to start cue-bidding. The third bid is RKCB for both suits shown by opener. 3NT is always natural
1H-2C
---> 2S (6H, 5S. forcing )
--------> 4S 8-9 hcp,
--------> 4H 8-9 hcp, hearts
--------> 2NT heart fit, asking for cue-bidding
--------> 3C spade fit, asking for cue-bidding
--------> 3D = RKCB two suit agreement, both majors
---> 3C (5-5 or better)
------->4M is 3 card fit, 8-9 points (but 8 losers)
------->3NT balanced 10-12
------->3D spade fit start cue-bidding
------->3H club fit, start cue-bidding
------->3S RKCB two suit agreement
---> 3D (5-5 or better)
-------> 3NT balanced 10-12
-------> 3H fit for Major
-------> 3S fit for diamonds
-------> 3NT natural
-------> 4C RKCB two suit agreement
Opponent overcalls or double the 2C response
Should opponents overcall after the 2C response at the two or three level. We play Garrazzo 2/3 doubles (exception, with very weak hand if they overcall below 2 of your major, you can rebid 2M which is weaker than pass, as we are forced to 2M). A pass by opener shows 1 or 4 cards in the bid suit, and a double shows 2 or 3.
The Garozzo 2/3 Doubles occurs in a forcing pass situation below game when our side has shown the majority of the high cards (1M-2C, 1 any - 2 any, the following approach is used in carefully defined situations):
- direct DBL shows 2 or 3 cards in the suit doubled and interest in possible penalties.
- direct pass shows either 1 or 4+ cards in the suit.
- cuebids show void in the suit bid.
- direct bids are descriptive, with non-jump bids often just having minimum values.
1S-(P)-2C-(2H); DBL shows 2 to 3 H’s
1S-(P)-2C-(2H); pass shows 1 or 4+ H’s
1S-(P)-2C-(2H); 3H shows a H void.
1S-(P)-2C-(2H); 2S shows no desire to play for penalty and weak hand
1S-(P)-2C-(X); RDBL = cards, game force, no good "C fit",
1S-(P)-2C-(X); Pass = equivalent to the 2D bid, waiting.
1S-(P)-2C-(X); 2D = this time real D’s and weak, not the waiting game
1S-(P)-2C-(X); 2H = real suit, not game force
1S-(P)-2C-(X); 2S = very weak, opening
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